System Requirements: 486DX2/66MHz, 16MB RAM, 40MB Free Hard Drive Space, Win95 (DirectX), SVGA Video Card, SoundBlaster Compatible Sound Card, Mouse.
For the complete set of explainations and rules to Dragon Dice, please consult the RULES.TXT file in the DDICE folder on the CD-ROM.
Dragon Dice is a strategy game based on TSR's original tabletop game which uses dice to represent army units in a battle to take and maintain control over multiple terrains. Each die in an army (referred to as a 'unit die') has six faces. Each face of a unit die is inscribed with various icons representing the die's identity, melee, missile, magic, and maneuvering skills. Based on the rolling of groups of these unit dice, the outcomes of battles and engagements to control terrains are determined. There are also dice representing dragons. These dice have twelve sides, and can be brought into play through the casting of magic. Finally, there are terrain dice. These dice, each with eight faces, represent the terrains that the players will be fighting to control. The eight sides of a terrain die are marked with a number (1 through 8), indicating how close the battling armies are to the ultimate goal of any terrain die, the 8th Face. When an army maneuvers a terrain die to the 8th Face, it receives bonuses to its attack, defense, and maneuvering capabilities, as well as other special skills.
The goal of the game is for your armies to maneuver two terrain dice to the 8th Face. The game is won immediately when the second 8th Face is attained. Alternatively, if all of your opponent=92s armies are destroyed, you also win the game. As you attempt to maneuver to the 8th face of a terrain die, your opponent's armies can try to counter-maneuver the die to keep you from attaining you goal. Once you have an 8th Face, however, it is not yours to keep. Your opponent can still wrest the terrain from your grasp if they can muster enough troops to maneuver the terrain back down to a lower face.